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09-23-2022, 10:40 AM
#1
SFCFeagin
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Min Player Speed Threshold??
Can someone please explain to me how this works. I have linemen & LB's catching WR & backs who even get a 10 yard start on them but yet they get caught almost 90% of the time. I have it set to 10 am I doing something wrong here it also doesnt feel like the R2 for sprint is doing anything either. I havent played Madden in close to 20 years so some of these items I am not familiar with.
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09-23-2022, 10:55 AM
#2
canes21
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Re: Min Player Speed Threshold??
The lower the value, the more noticeable speed/acceleration differences are between players. The higher the value, the less noticeable the difference is.
Just an FYI, a former EA dev has stated that a value of 95 is the most authentic value, but EA keeps the default value where it is because the average ****** fan really doesn't perceive the type of athletic freaks that make up the NFL.
As for the issue you're having, if you're not exaggerating I am not sure exactly what is going on. With it at 95, having a difference much less than yours at 10, I don't see backs and receivers getting caught from behind when they have 10 yard starts 90% of the time. If I ever get a player in space with a 10 yard cushion between them and the defense, it's basically getting housed more often than not because 10 yards is a lot to make up from any point on the field.
Are you sure your players are not fatigued or that your R2 even works on your controller?
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09-23-2022, 11:12 AM
#3
SFCFeagin
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Join Date: Dec 2012
Re: Min Player Speed Threshold??
Ok thanks for the info I will try that then.. I have 2 controllers & tried both. I did a practice franchise when I first got the game & the R2 worked and that was everything set to default.
09-23-2022, 01:14 PM
#4
icicle22
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Re: Min Player Speed Threshold??
Quote:
Originally Posted by SFCFeagin
Ok thanks for the info I will try that then.. I have 2 controllers & tried both. I did a practice franchise when I first got the game & the R2 worked and that was everything set to default.
Not to beat a dead horse but if momentum is in the other teams favor it could be gimping your speed and boosting theirs to accomplish this. At least some of the time. Just saying I've seen this happen and I'm almost sure that it's momentum causing it in some of the cases.
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09-24-2022, 12:23 AM
#5
Playmakers
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Re: Min Player Speed Threshold??
Quote:
Originally Posted by canes21
The lower the value, the more noticeable speed/acceleration differences are between players. The higher the value, the less noticeable the difference is.
Just an FYI, a former EA dev has stated that a value of 95 is the most authentic value, but EA keeps the default value where it is because the average ****** fan really doesn't perceive the type of athletic freaks that make up the NFL.
As for the issue you're having, if you're not exaggerating I am not sure exactly what is going on. With it at 95, having a difference much less than yours at 10, I don't see backs and receivers getting caught from behind when they have 10 yard starts 90% of the time. If I ever get a player in space with a 10 yard cushion between them and the defense, it's basically getting housed more often than not because 10 yards is a lot to make up from any point on the field.
Are you sure your players are not fatigued or that your R2 even works on your controller?
I sure wish those same devs took the time to test play their own game before providing that type of feedback.
I'd be curious to know since the game is built on top of old code year after year have, they actually sat down and thoroughly tested this setting themselves.
Seems kind of way out there in left field since they admitted a few years ago they didn't even know the extent as to how much value the sliders offer to gameplay.
no disrespect but when I have to lower a Run Block slider down to 0 just to get a semblance of realistic rushing attack, I'm going to assume that 95 threshold is pure speculation because at this point does anyone at EA truly know what's going on with their own gameplay options?
Can that dev confidently tell us that the INT slider at 0 is the most realistic setting at Madden if we wish to see very few INT's.
So, I'm really: when they speak about what's the most authentic and what's not in their game now days
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09-24-2022, 01:01 AM
#6
Gotmadskillzson
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Re: Min Player Speed Threshold??
Also, how "former" is this former dev ? Like 1 or 2 years removed or 5 or more years removed ? Because if it is beyond 2 years, then what they know might no longer hold true anymore.
09-24-2022, 02:05 AM
#7
Playmakers
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Re: Min Player Speed Threshold??
Quote:
Originally Posted by Gotmadskillzson
Also, how "former" is this former dev ? Like 1 or 2 years removed or 5 or more years removed ? Because if it is beyond 2 years, then what they know might no longer hold true anymore.
Yeah, I think at this point it's all speculation when it comes to threshold.
I would believe that 95 is most authentic if an EA dev could come out and say their own sliders work and function as intended with confidence.
But not one single dev has ever come out to my knowledge and stated that so I'm not sure how one of them can confidently say threshold at 95 is most authentic when they don't even know if the threshold slider works properly or as intended.
Hell, years ago, there were rumblings that sliders were reversed.
This year there's a few gameplays sliders that I've witnessed for myself that seem to render very realistic player movements and behavior on the field with a 0 setting.
Like this play here you'll see the DB slip in coverage, and I've never seen that happen in Madden until I put Pass Reaction at 0
Same thing here Derrick Henry gets stood up in the backfield and the whistle blows the play dead as his momentum is stopped. This is yet another example of gameplay I've never seen until I lowered a specific slider all the way down
They release the game every year with the same definition of what each slider does, yet their definition is so generic that it doesn't really explain much at all.
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09-24-2022, 04:15 AM
#8
adembroski
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Re: Min Player Speed Threshold??
Top speed doesn't change.
Raising Threshold brings the low end closer to the high end.
Realistic is 90-100, but that doesn't always produce the best gameplay, so slider-makers average in the 50-75 range.
See Slider forum for further discussion.
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Adjust the slider to increase or decrease the minimum in game speed for players. A lower number creates a greater separation between the fastest and slowest pairs. This option has a value range of 0 to 100. The default is set to 50.
(Example: if you set the Speeding Threshold to 10 MPH, it will trigger a Speeding alert when a vehicle begins to travel 55 MPH in a 45 MPH speed zone.) Set the High Speed Threshold to the highest speed you wish vehicles to drive regardless of posted speed limits.
Speed limits on road traffic, as used in most countries, set the legal maximum speed at which vehicles may travel on a given stretch of road. Speed limits are generally indicated on a traffic sign reflecting the maximum permitted speed, expressed as kilometres per hour (km/h) or miles per hour (mph) or both.
What Is Threshold Running Pace? It simply refers to your current best average pace for a 60-minute race. It is an approximate indicator of your lactate threshold running pace – the exercise intensity at which the blood concentration of lactic acid begins to exponentially rise.
A threshold or tempo run is a specific workout wherein you run at and above your lactate threshold in order to improve your fitness. The overall aim for training and racing is for your heart rate to remain lower even at a faster pace as this means you can sustain this faster pace for longer.
In essence, lower speed threshold = more disparity between speed ratings, and an overall slower game. Higher speed threshold = less disparity between speed ratings, and an overall faster game.
Overall time includes time of the play, official's (referee) time to reset the ball and play-clock time. Minimum time is usually 31 seconds but often is 40-45 seconds or more (booth coaches should record the average time between plays at the begin- ning of the game — it could save a close game for you).
The way Madden works with thresholds makes speed much more important than other stats. +1 speed makes a noticeable difference. This is because it is a physical attribute and does not work on a threshold system like non-physical attributes. In contrast, blocking and catching stats work on a threshold system.
Stiff Arm (SFA): How often and how strong the players stiff arm animations are. Spin Move (SPM): How quick the animation is and how often a spin will fake out a defender. Juke Move (JKM): How quick the juke animation is and how effective it is. Carrying (CAR): Determines how well the player protects the football.
Thresholds, are basically "milestones" in stats that make a player play significantly better. For example, the zone coverage threshold is 90, which means 90 zone coverags is a lot better than 89 zone coverage. This also means that 99 zone coverage is almost the same as 90 zone coverage.
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